![]() ![]() They can be dismissed either through the Dismiss command, or if the aeon dies, in which case the aeon can't be summoned again during the same battle. Aeons are immune to status effects (except Curse and Delay) and some can absorb a certain element. When setting "Aeons" to "Short" in the Configuration menu, each aeon's full summon and Overdrive animations will only be shown the very first time.Īfter being summoned, the player controls the aeon who will act like a regular character in battle, with its own HP and stats. There are both "full" and "short" animations for aeon summon sequences and Overdrive attacks however, the difference is cosmetic. When she summons an aeon, the rest of the party leaves the area even KO'd allies will get up and leave, promptly collapsing back to the ground should they reenter, while petrified allies simply fade away temporarily. The summon also uses its ultimate attack if the summoner is KO'd. Once the time limit is reached, the summon will execute its ultimate attack before departing. Once invoked, the summon will fight as an independent ally, but special actions can be activated by any character with the required ATB gauge(s). If no summons that are compatible with the arena are equipped, the Summon Gauge will not appear. The size of the summon is a factor in which fights it can be summoned in the smaller DLC summons can be used in any fight where summoning is possible, while larger summons are limited to more open arenas. Certain Summons can only be used in specific boss battles, while others can be summoned at any, including against normal enemies. ![]() Summoning requires ATB, and can be used once per battle. ![]() If either condition is met, a Summon Gauge appears, with a set time required before the summon can be invoked. During boss battles summons can be used once the boss takes a specific amount of damage. One of them requires characters to sustain damage during battle. Summons cannot be used at will, and require special conditions to be activated. The summon command is available when a character has a summoning materia equipped. Main article: Summoning Materia (VII Remake) Exceptions to this are "Gunge Lance" and " Fat Chocobo", which are secondary abilities of Odin and Choco/Mog, respectively. When summoned with Cait Sith's Limit Break, the ability names refer to the summon's name, as opposed to the ability name, so Titan would be called Titan instead of "Anger of the Land". While Knights of Round is possible at higher levels, there is only a very small chance. The higher the level, the better the chance of achieving higher summons. They disappear just before the summon performs its attack.Ĭait Sith can also use his Limit Break ability as part of the Slots, which allows him to summon for no MP cost. Several spheres of color with strange symbols float up while the character stretches out their arms. When summoning, characters are surrounded by a flash of light. The times the summon can be called is dependent upon the Materia's level, although using the Master Summon Materia allows a character to summon anything, any time, any given number of times in a single battle, as long as they have the appropriate MP. Summon command is accessible as long as a character is equipped with Summon Materia. Deumion, the main character of this sidequest's subplot, has the ability to summon holy creatures, such as Phrekyos. However, the 20th Anniversary edition added the Arcane Labyrinth sidequest, which holds a strong allusion to this ability. 1.21 Dissidia Final Fantasy (2008) and Dissidia 012 Final FantasyĮven though summoning never appears as a command, a Wyvern can be summoned with the use of an item.1.19 Final Fantasy Crystal Chronicles: My Life as a Darklord.1.18.1 Final Fantasy Tactics A2: Grimoire of the Rift.1.3.2 Final Fantasy IV: The After Years. ![]()
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